![]() Lost Eidolons has a fairly long preparation phase between battles. We tried out various options, and eventually found a party size of 5 to be the sweet spot. ![]() ![]() I felt that if the party size was too small, monster battles would lose that spark (and also just become too hard). It’s a system that I think encourages the player to fully engage with all of the game’s mechanics, using smart positioning and a variety of weapons and abilities to maximize synergy as efficiently as possible. The biggest challenge with reducing the party-size was how hard it became to utilize the monster weak point system, a battle mechanic in Lost Eidolons that I love. To put it another way: 5 was the minimum amount we felt we could get away with, without reducing what makes an SRPG fun. Initially, we set out with the idea of a party size ranging between 3 and 6 characters. So for Veil of the Witch, we wanted to try something different. That offers its own sort of fun, but comes at a cost: it tends to make battles quite time-consuming. Lost Eidolons has a massive cast of party members to choose from: you can recruit 25+ characters, and deploy up to 10 of them at a time (or 20, if you include those you set as Aides). ![]() Shortening the prep time between battles. ![]() Today we’ll be taking a look at several new ways we’re speeding things up in Veil of the Witch, including:Ģ. To create a turn-based SRPG with a lot of replayability, while providing a new experience each time, I felt shorter battles must be treated as a core pillar. If you play Lost Eidolons on harder difficulties or with permadeath on, some battles can take almost an hour. When we started designing the gameplay experience for Lost Eidolons: Veil of the Witch, one of the very first things we knew we wanted was a faster pace to combat. ![]()
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